Recently some awesome games made with ex2D has their kickstarter campaign gone live including The Other Brothers and Rack n Ruin. It’s a great chance for us to put up a page on our exDev website to showcase games that made with ex2D. It’s also an appreciation to our users with creative mind and lots of…
Continue Reading »
Dear fellas, we have launched a new website for our upcoming action puzzle game Money Witches together with the first trailer! Money Witches Website Money Witches Trailer You can find all the media of the game in the new website, also there’s a very comprehensive “guide” about how to play the game. If you…
Continue Reading »
We are working our ass off to prepare a version of Money Witches for IndieCade submission. Here’s a little teaser of what’s the gameplay look like at the moment: As you can see in the video, we already have the core gameplay mechanics and graphics working well. And we are adding exciting new features to…
Continue Reading »
We are happy to announce the winners for our Unity Book Giveaway Contest held together with Packt Publishing last month. It was a great success. A lot of readers expressed their opinion about the Unity books and their needs. I wish I can give each one of you a book but unfortunately we can only…
Continue Reading »
Recently we received a lot of question regarding ex2D’s compatibility with different Unity Beta version. (Thanks to the never-ending beta that lasts forever I feel like it’s necessary to clear things up here and providing necessary Our official released version of ex2D on both Asset Store and web store are made for Unity 3.4.2, the last official…
Continue Reading »
Great news for our readers! We have teamed up with Packt Publishing and are organizing a Giveaway for you and six lucky winners stand a chance to win a copy of the best-selling books on Unity. First let’s look at these two new books for leveling up your Unity skill: Overview of Unity 3.x Game…
Continue Reading »
Say Hi to Unity3.5 and flash build export with ex2D! Finally we got time to work out ex2D compilation in Unity3.5 open beta version. And below is a little teaser of a ex2D-powered-Unity3.5-powered Flash demo! (LOL) The full set of functions in ex2D will be available in Unity3.5 very soon! We probably gonna…
Continue Reading »
ex2D 1.2.1 has been released! Now you can let sprite inherit the parent sprite’s scale by setting up Normalize Sprite Scales. This will give the sprite scale the same behavior as Unity’s native transform scale. So you can scale a bunch of child sprites together if you control the parent scale. Another cool feature we…
Continue Reading »
Karas once told me how popular a tool can become largely depends on how well it’s documented. I agree with him totally. I usually read documentation carefully before purchase any software. Sometimes the fancy feature list on the product page lies, but documentation never lies. If something is written in documentation, you know for sure…
Continue Reading »
Sorry for the late update, ex2D 1.2.0 was released yesterday but we’re too busy with preparing stuff for IGF China. Anyways here we are, in 1.2.0 we have added the GUIBorder Editor and SpriteBorder component. This mini toolset allow you to create an GUI panel asset that can be freely scaled to any size you…
Continue Reading »
This tutorial is inspired by a user question in ex2D Unity Community thread: http://forum.unity3d.com/threads/101811-ex2D-the-best-2D-sprite-solution-for-Unity-RELEASED/page11 The effect we are aiming for: To get this effect, we need two sprite and animated objects with “Depth Mask” shader to mask one of the sprite dynamically. First you need to get the “Depth Mask” shader from pixelplacement’s blog: http://pixelplacement.com/2011/02/15/masking-in-unity/…
Continue Reading »
Another ex2D version released! Our programmer Karas is on fire xD As usual follow this link for more information and more links! Changes in v 1.1.3 New Features Add exCollisionHelper Component Changes Add useBuildColor property in exAtlasInfo Add Anchor(StartFrom) property in exScreenPosition (github issue) Auto Resize Box-Collider will fixed the thick of the box to…
Continue Reading »