Sorry for the late update, ex2D 1.2.0 was released yesterday but we’re too busy with preparing stuff for IGF China. Anyways here we are, in 1.2.0 we have added the GUIBorder Editor and SpriteBorder component. This mini toolset allow you to create an GUI panel asset that can be freely scaled to any size you…
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We have some exciting news this week. We submitted Super Sheep Tap into the competition of Indiependent Games Festival China 2011 earlier in August. And IGF China just announced the finalists for main competition and student competition yesterday. Super Sheep Tap is in there! Super Sheep Tap will compete with other excellent titles such as One Tap…
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This tutorial is inspired by a user question in ex2D Unity Community thread: http://forum.unity3d.com/threads/101811-ex2D-the-best-2D-sprite-solution-for-Unity-RELEASED/page11 The effect we are aiming for: To get this effect, we need two sprite and animated objects with “Depth Mask” shader to mask one of the sprite dynamically. First you need to get the “Depth Mask” shader from pixelplacement’s blog: http://pixelplacement.com/2011/02/15/masking-in-unity/…
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Another ex2D version released! Our programmer Karas is on fire xD As usual follow this link for more information and more links! Changes in v 1.1.3 New Features Add exCollisionHelper Component Changes Add useBuildColor property in exAtlasInfo Add Anchor(StartFrom) property in exScreenPosition (github issue) Auto Resize Box-Collider will fixed the thick of the box to…
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Since the release of ex2D 1.1.1, we started using assemble file (dll) for distribution. This will help us dealing with updates in the future much easier. We can release new features and adjust existing code freely without trouble of file structure changes. (If you haven’t upgrade your ex2D from versions lower than 1.1.0. Please read…
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Unity is a 3D engine, but since long time ago people are trying to make 2D games with it. There have been some well established tool out there in the business. Why are we making ex2D when there are other tools available? And why we think ex2D excels as a 2D sprite solution for Unity?…
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aBit Games Dev Blog is back! And say goodbye to our beautiful old theme It still looks beautiful but it turned out to be too heavy for a dev blog. Me and Karas had a discussion about it earlier today and we agreed that when you start a new blog from scratch it’s really difficult…
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